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And the way information technology research is conducted has also changed
to adapt to this revolution. "Emerging within the research space
is an accommodation to a new responsibility of IT research that has the
user in mind from the beginning and recognizes that some of the research
is best done jointly," says Professor Eugene Fiume, chair of the
university's Department of Computer Science.
The
traditional disciplinary boundaries of computer science (software) and
electrical and computer engineering (hardware), though still useful, are
no longer absolute. "We are seeing a much more jumbled picture with
a set of overlapping players," says Fiume. "The deployment of
technologies is happening in a very much more 'bundled' way - it's harder
to separate hardware and software."
Aware
of this trend, researchers at the university have been forming teams and
institutes - the Nortel Institute for Telecommunications, Bell University
Laboratories, and the Knowledge Media Design Institute, to name three
major U of T initiatives (see sidebar) - capable of looking at the big
picture. "Everyone is much more aware that the impact of this technology
is through the innovative systems being put together that build on developments
in disparate areas," says Zaky. "U of T's advantage is that
we have the people to make up the teams."
The
breadth of research disciplines at U of T means that fundamental problems
in information technology can be approached from many angles. Faculty
researching widely differing aspects of information technology - new hardware
(Professors Ted Sargent of electrical and computer engineering and Eugenia
Kumacheva of chemistry), artificial intelligence (Professors Sven Dickinson
and Craig Boutilier of computer science), or human-technology interaction
(Professor Kim Vicente of mechanical and industrial engineering and Professors
Rob Wright and Ron Baecker and their colleagues at the Knowledge Media
Design Institute) - have a full spectrum of expertise informing their
work.
This
multidisciplinary smorgasbord brings an awareness of the human experience
to the physical sciences (and vice versa) and also allows researchers to
form just the right team for the problem at hand.
Photonics,
a frontier discipline attempting to harness light for communication and
networking in the same way electrons have been harnessed for computing,
requires just such a fundamentally inter-disciplinary approach, combining
physics, chemistry, and engineering. The remarkable breakthroughs recently
made at U of T by Professors Sajeev John and Henry van Driel of physics
and Geoffrey Ozin of chemistry needed the combined expertise of their
teams to create a revolutionary new photonic material (see "Light
Heavyweights" in the Fall 2000 U of T Magazine at http://www.magazine.utoronto.ca/00autumn/f04.htm).
In
addition to the John-Ozin-van Driel team, Ted Sargent of electrical and
computer engineering and Eugenia Kumacheva of chemistry are making some
remarkable advances which could lead to a photonic circuit - a miniature
system that manipulates photons (quantum particles of light) in the same
way a computer chip moves around electrons.
Photonics
has the potential to make another giant leap forward in communications
and computing, on the revolutionary scale of the computer chip. Light-powered
technology is still in its infancy, but it's already blindingly fast.
"A strand of optical fibre thinner than a human hair now allows us
to send one million books' worth of information across the continent in
one second," says Sargent, the Nortel Junior Chair in Emerging Technologies
and a Canada Research Chair.
Sargent
and Kumacheva are working on taking individual components and combining
them like blocks of Lego to make extremely advanced devices. "Eugenia
has innovated a very special kind of building block - her assemblies of
functionally sophisticated optical materials take on a strikingly beautiful,
naturally formed pattern. It's like a crystal, except on the scale of
photons instead of electrons."
Over
20 graduate students, postdoctoral fellows, and research associates are
working on Sargent and Kumacheva's combined team to realize the power
of Kumacheva's crystals. Their new lightwave devices will clean up optical
signals so that they travel as pure waves of light across continents and
will shuffle photons intelligently to send signals to precisely the right
location. Ultimately, the new materials will allow the seamless networking
of computers - and, as a result, better human communication.
It's
pretty techie stuff, but Sargent also has a philosophical mandate to make
his new hardware innovations work in harmony with nature and support the
human user of technology. "I see us transforming the current paradigm
wherein computers set the agenda for how we interact with them and with
one another. We need discoveries of new materials, of new devices and
functions, and of new processes to make the materials and devices. This
research will shake the Internet at its architectural foundations."
Kim
Vicente, professor of mechanical and industrial engineering and head of
the Cognitive Engineering Laboratory, is thinking along the same lines
as Sargent, though with a different approach: he researches how users
interact with existing technology. User interface is a very hot field,
but Vicente's research has an added twist. He looks at workplaces such
as hospitals or nuclear power plants where a mistake can have life-and-death
consequences.
Though
hidden, medical error, for example, has an enormous impact on our society.
"The statistics show that each year in the U.S. between 44,000 and
98,000 people die from preventable human error. That's the equivalent
of having one wide-bodied jet crashing every day or two, killing everyone
on board."
With
more and more complicated medical devices appearing daily in the health
workplace, the potential for human error increases. Vicente's multidisciplinary
laboratory, which includes engineers, psychologists, computer scientists,
and anthropologists, tries to design technology to fit people, rather
than the other way around.
The
two most critical parts of the design process, according to Vicente, are
user input and performance testing. "User involvement early on is
really important, and it also makes it more likely that they will accept
what you come up with, so it's a buy-in issue as well. We measure performance
as well, instead of just using focus groups, because what people prefer
- often what they're used to - isn't what is always best in terms of safety
or error."
Ultimately,
Vicente says, it doesn't matter how great the device is if people don't
understand how to use it. "If technology doesn't work for people,
it doesn't work."
It's
all part of a move towards seeing information technology in a human context,
not as an end in itself. Artificial intelligence and robotics, for example,
have moved away from trying to create a fully autonomous human replacement
to technology that will enhance human abilities and intelligence. "Ten
to 15 years ago, most vision and robotic systems were fully autonomous
but could operate only under very restricted, laboratory-like conditions,"
says Sven Dickinson, an associate professor in computer science, "but
recently, by bringing the human in the loop to provide assistance, many
systems can now operate under more realistic conditions, such as outdoor
environments."
For
technology to complement human capabilities, computers must be able to
interact with the world in which humans reside. For a robot, that includes
the ability to "see" and recognize objects, which is Dickinson's
field of expertise. At the moment, it's a manageable (though not simple)
proposition to train a robot to recognize a particular object - say, your
10-year-old green desk chair. But it's a problem on an entirely different
scale to get a robot to recognize any and all chairs as belonging to that
class of things of many different shapes, sizes, and colours we call "chairs."
Without
this ability, which Dickinson calls "generic object recognition,"
computers have to be trained to recognize each and every object in their
space - each coffee mug, each book, every different pen or pencil. Both
training and recognition, then, become very expensive.
"This
is the technology that will take vision and recognition out of the laboratory
and into people's homes," Dickinson says. Although it does have definite
applications - Dickinson is working on mobile robot systems for the disabled,
for example - he cautions that there are no short cuts. "There are
a number of important basic research problems that need to be solved before
generic recognition is possible."
Rapid
advances in IT have meant that we are bombarded by huge quantities of
information every day. Craig Boutilier, like Dickinson an artificial intelligence
researcher in the Department of Computer Science, concentrates on assisting
humans with the mental task of assimilating all this information. Boutilier
and other researchers are working on developing intelligent "agents:"
software that can sift through masses of information, schedule your day,
negotiate purchases, and make choices for you, all the while learning
your preferences and how you make decisions.
Boutilier's
specialty is research into uncertainty and the types of trade-offs humans
spontaneously make when they are confronted with choices. "When someone
is faced with several choices of action, there's a lot of uncertainty
associated with the consequences. You could buy one make of car, which
is very reliable, but the repairs are expensive, or you could buy another
make which breaks down more frequently, but perhaps the repairs cost less.
So you have to make these trade-offs."
But
the problems of creating a helper technology that mimics the human brain
are huge. "When you think of a robot roaming around as a kind of
administrative assistant, delivering courier packages, et cetera, to different
people, suddenly there are more situations to consider than there are
atoms in the universe raised to the 10th power."
In
contrast, humans are very good at disregarding irrelevant details to make
quick choices, and Boutilier is finding computational "tricks"
to give agents the same skills. "The simplest things for humans are
incredibly hard computationally."
The
difficulty of the task makes clear the complexity - and advantages - of
the human brain. "The artificial intelligence community challenges
us to ask the question, 'What does it mean to be human?'" says Gale
Moore, executive director of the Knowledge Media Design Institute (KMDI),
a multidisciplinary virtual institute. "While technology may be robust
and reliable, it's humans who give resilience to technological systems.
Resilience is about flexibility, whereas technology either works or it
doesn't work."
People
are at the heart of KMDI's mission. "We work at humanizing technology
to enhance society's potential for creativity, learning, and increased
productivity," says KMDI Director Rob Wright. "That's the broad
mission of the field of knowledge media design - to address the needs
of the digital revolution that is sweeping contemporary culture and to
help shape the way we learn and work in this context."
Researchers
involved with KMDI believe that the thorny problem of making technology
work for humans must be approached from many angles simultaneously. "Sociologists
don't build things; computer scientists will build their view of the world,
which is not universal; engineers will build another view of the world;
designers will make it beautiful, but it may or may not work," says
Moore. "Bring it all together and you begin to develop a community
of practice that can realize truly human-centred design."
KMDI
founder and Chief Scientist Ron Baecker, a professor of computer science
and the Bell University Laboratories Chair in Human-Computer Interaction,
exemplifies this people-first philosophy. For example, Baecker and Moore,
supported by Bell University Laboratories, are investigating how to turn
web-casting, which is currently a one-way medium like television, into
an interactive environment. The goal of the "ePresence Lab"
is to give both remote participants, who are accessing an event via a
webcast, and local participants a sense of each other's presence, and
to enable distant participants to actively engage in discussion and questions.
As a result of this added interactivity and "e-presence," webcasts
will become a tool that supports more typical human interaction instead
of a technology that limits communication to a one-way stream.
Professor
emeritus of computer science Calvin Gotlieb, the "Father of Computing
in Canada" and a member of KMDI, supports this approach. "Because
of the spreading of computers in society," he says, "we need
an interdisciplinary focus." In addition to bringing the first computer
to Canada in the early 1950s, Gotlieb had the vision to create one of
the first courses in the world in computers and society in 1973, which
he is still teaching today.
With
the speed at which research and applications in information technology
are moving, this multidisciplinary focus that keeps the human and society
at the centre of technology is absolutely essential to create better and
more usable technology and to keep human values driving technological
innovation, rather than the other way around.
"The
world in the future will be more than a world of computers and communications
- it will be a world in which our interactions with one another are much
more at a human scale enabled by technology," says Ted Sargent. "Right
now, we need to gain inspiration from the amazing thing that is the organism
- to figure out how we're no longer on this rigid, uni-dimensional, 'faster,
faster' path, but to gain an enlightened, balanced view of how we interact
with nature, the laws of physics, and each other.
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